In technologies of persuasion class today we had a guest from perception analyzer subject us to the analysis that they sell to major political concerns, advertisers, and television/movie content disseminators. We watched the clip on Frank Luntz from Rushkoffs The Persuaders that aired last year on PBS, and used the technology discussed in said clip for an overly meta moment. I was in the group of people in the ‘client’ portion that observed the real time reactions of my peers as they watched the clip, and reacted to the question “On a scale of 1 to 100 how effective is Frank Luntz being in convincing you of his skill.” Not a clear or easy to responf to question in the context, but it was interesting none the less.
Surprisingly they have a typepad blog
im now twenty-nine. crap.
Originally uploaded by lia.
boy vs. girl gun action. lia kicked my ass though seriously
Originally uploaded by seanaes.
Design is, to some extent, about prioritizing the foreground experience, but providing a low-energy means of gently shifting focus to the background whenever the greater context of an activity might matter more than the activity itself. Once you have properly situated yourself, you’re free to get lost in the foreground experience again. What’s wrong with getting lost anyway?
Safe: Design Takes On Risk
Exhibition at MoMA opening october 16th 2005
“Designers are trained to balance risk with protection and to mediate between disruptive change and normalcy; good design goes hand in hand with personal needs, providing protection and security without sacrificing innovation and invention. SAFE redirects the pursuit of beauty toward the appreciation of economy of function and technology.”
“I make my decisions almost entirely based on intuition. Data, as I see it, can be molded to fit any agenda, and is based only on the past. Most decisions will impact only the future. Data is a good slave, but a poor master.”
Marc Rettig on designing for experience (pdf) Including very interesting user centered information architecture from their case study of the carnegie library in pittsburgh
Stigmergy is a method of communication in emergent systems in which the individual parts of the system communicate with one another by modifying their local environment.
Having recently read Emergence by Steve Johnson, I was surprised to not have run across this word before, although I have a feeling I passed over it without notice. From the comments of Rushkoff’s recent post on suicide bombings as viral media I read about the IED marketplace in Iraq which self-linked to a previous post on stimergy.