Walking home the other day I decided to play Mariolife, a real life GPS game on my iPhone. Playing in this case, is walking around in the real world gathering up virtual coins and mushrooms and rescuing princesses. In my quest to gather up coins I found myself walking on streets I had never walked, at least with any kind of noticing, and running into bits of street art I had not yet seen as well. My real life adventure was being guided by the placement of coins that existed only on the screen of my iPhone. So in spending a couple of hours wandering around collecting virtual coins and real street art (in photos) I realized that there was something really special about the collision of very different real world expereinces that was happening here.
Mariolife on iTunes
A Day in the Park is a big game that involves giant tangrams. From the game’s description:
The grind of New York City as gotten to you. You and your buddies have decided to play hooky in the park. Once you get there you realize nobody has brought any supplies. You need the essentials to enjoy the day. Remember this is New York so your team is not the only one looking for a fun day, of course you have to beat out teams for your items. Each team will have to complete missions in the park, and solve HUGE tangrams to create their ideal Day in the Park .
Part of the Come out and Play festival, city-size fun.
Nice short interview with Kevin Slavin of Area/Code at Fabrica Blog from last year. Two striking quotes, but go read the whole thing
Regarding an very small anti-war protest in 2003, emphasis mine. –
And I realized that they had earpieces, and were connected to spotters, who were also in the city. And I saw that, and thought that it was unlike anything that we had ever seen before. The technologies of communication that are usually associated with authority start to be used in a million other ways. I saw that their ability to communicate was going to enable totally different ideas of how we actually use space. By 2003, the mobile phone was already common, but the ideas of groups and more sophisticated interactions other than ‘I’m calling you’ hadn’t really been popularized.
But a big question mark had appeared over Broadway for that moment.
Regarding PacManhattan, again emphasis mine –
The things that have happened over the last ten years point to the need to restore the idea of thinking of the city as a system upon which things can be run. That the streets are not purely for commerce or transportation, but that they have a number of layers. To think of the city as hardware that different software can be run on. Some of that software is an entertainment software, one of the titles could be Pacman. To think of the city like that seemed like a new idea, and at the same time, a very old one. It’s also one that can be rethought with new technologies. Mobile technologies allow us to do it in ways that we may have never been able to do.
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