waiting in line

for game design dan and myself are trying to take an idea he has had about the lack of communication in public space, in particular waiting in a line at say the bank or DMV, and people’s turning inwards in public situations with their iPod, PVP, PSP, cellphone etc. The idea was to make a game that would be played spontaneously at times when you found yourself in a line and was tuned to the flexible, temporary situation of the line and the people gettign added to and leaving from the line. This had a number of problems in my view, in particular the randomness of game interactions with strangers, but my attitude was the one we were trying to overcome.
gameSpy commercial - lets wait in line
We brainstormed pretty heavily on this idea and tried to add other ideas to it but it kept hitting a wall.
Instead of a game that is played while waiting in line we will try to make a game about waiting in line.
Frank didn’t seem to keen at first, thinking it was limited as being more of a one liner and not compelling as a game, but one I went through some of the game mechanics and possible gameplay he seemed to think it was ok. But just ok. He suggested looking at Grand Prix , which was a racing card game with no board and each player controlling a team or team of cars. The play was simply the playing of the card and reordering the position of the cars on the table. Which sounds much too much like what we had though of.
Possibly with work on the card contents and the mechanic of turns and rounds go we can add some interesting turns to it.



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Written by admin (contact).

It was written on November 22nd, 2005 at 6:00 pm
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